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Industry Sharing @ Re:Play Festival

Industry Sharing @ Re:Play Festival

Media & Entertainment

11:00 am

*SCAPE The Treetop

Ever wondered what it’s like to actually work in games, animation, media, or entertainment (G.A.M.E)? Here’s your chance to find out. Hear straight from the professionals as they share how they broke into the industry, what their day-to-day looks like, and insider tips. Whether you’re into design, storytelling, tech, or content creation — there’s a path for you in the G.A.M.E industry.

🎮 Get inspired. 🎨 Ask questions. 🚀 Discover careers you never knew existed.
Seats are limited — don’t miss your chance to explore the future you could be living.

Gaming for Good: How Games Drive Social Impact & Change

Speaker: Harrison Chong, Co-founder of Jalan Journey
Date & Time: 2 Aug | 2pm – 3pm
About the Session: 

This session explores how gaming supports social causes, from charity events to mental health awareness and education. It will highlight impactful initiatives and ways developers, streamers, and players can make a difference.

Living the Stream: Content Creation, Streaming, & Video Games

Speakers: Gerald Chan, Founder of Geek Culture & Deborah, Wolfsbanee
Date & Time: 2 Aug | 3pm – 4pm
About the Session: 
This session explores the evolving landscape of gaming content and streaming. It will highlight the emerging trends, platform innovations, AI’s growing influence, and audience engagement strategies – while uncovering emerging career opportunities. 

 

Crafting Immersive Soundscapes

Speaker: Jeremy Goh, Co-founder and  Studio Director of Imba Interactive
Date & Time: 2 Aug | 3pm – 4pm
About the session:
This session would delve into the importance of sound and music in game design, discussing how sound designers and composers create memorable soundscapes and atmospheres that enhance player immersion. 

Architectural Vision in Games

Speaker: Fernanders Koak, Lead Concept Artist at Lightspeed Studios
Date & Time: 3 Aug | 2pm – 3pm
About the session: 
This session will cover the role of architecture in game design, focusing on the creation of virtual spaces, from cities and towns to vast open worlds. It would look at how architecture impacts gameplay and narrative. 

Building Stronger Communities: The Role of a Community Manager

Speaker: Matthew Wong-Stewart, Marketing Lead at MON Co., Ex-Riot Games, Ex-Garena, Ex-Fun Plus
Date & Time: 3 Aug | 3pm – 4pm
About the session:
This session explores the role of a community manager in gaming, covering how they build and engage player communities, handle feedback, and manage social media and events to foster strong connections.
 

From Everyday Items to Hero Props

Speaker: Ignatia Devy, Concept Artist and Illustrator
Date & Time: 3 Aug | 4pm – 5pm
About the session:
This session examines the role of Prop Design in games. How prop design supports worldbuilding, enriches narrative, and shapes player experience. Through hypothetical case studies, we’ll look further on different types of props, their design considerations and how to approach them effectively during the concept art stage.  

 

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Speakers

Harrison Chong, Co-founder of Jalan Journey

Harrison Chong, Co-founder of Jalan Journey

Gerald Chan, Founder of Geek Culture

Gerald Chan, Founder of Geek Culture

Deborah, Wolfsbanee

Deborah, Wolfsbanee

Jeremy Goh, Co-founder and  Studio Director of Imba Interactive

Jeremy Goh, Co-founder and  Studio Director of Imba Interactive

Fernanders Koak, Lead Concept Artist at Lightspeed Studios

Fernanders Koak, Lead Concept Artist at Lightspeed Studios

Matthew Wong-Stewart, Marketing Lead at MON Co.

Matthew Wong-Stewart, Marketing Lead at MON Co.

Ignatia Devy, Concept Artist and Illustrator

Ignatia Devy, Concept Artist and Illustrator

Grab your tickets now!

2 - 3 August 2025

11:00 am

*SCAPE The Treetop

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